May 13, 2012

To interested parties

As any readers might have guessed, then my interest for the Warhammer 40.000 mythos, as well as gaming in said setting, has been steadily waning as of late - to the point where I'm almost at a point of complete burnout.

Normally, I wouldn't post anything like this post in a dedicated blog, but I figured that some might be interest in what I'm currently up to.

I've recently started publishing a lot of rulebooks, setting material and so on, on various online forums across the web and today I decided to consolidate all of that material into a single blog called Terminus Nebula.


So if interested, check out that blog - and consider this blog to be on a permanent hiatus. Cheers for all the comments and to all the followers out there; I feel kinda sorry to let down those who had an interest in Book of the Arbitrator - but I figured it better to stop now, rather than risk a complete burnout.

May 5, 2011

Planetary Report: Refuge's End

REFUGE'S END (Tyria IV)

SYSTEM: Tyria
SUB-SECTOR: Barrion Mists
SECTOR: Carilanx Minoris
SEGMENTUM: Pacificus
EQUATORIAL CIRCUMFRENCE: 37,600 Miles.
GRAVITY: 1.04 G.
YEARS AND DAYS: 287,8 Standard Imperial Days
SATELLITES: Sabbat

May 4, 2011

Refuge's End Planetary Defence Force?

So, today I ordered some various stuff from both a local trader on a Danish 40k-forum as well as at Scotia Grendel.

See, I needed some "scatter terrain" for my gaming boards in the likes of crates, cans and oil drums - and lo' and behold, Scotia Grendel have been fine purveyors of such scatter terrain for quite a long time.

However, I was also inspired by Tales from the Maelstrom (again) and picked up one of their six wheeled APC's from their Kryomek line of miniatures for use as a, well, as a six wheeled APC - oh, and I picked up something else as well.

Anyway, whilst this is en route, I decided that Refuge's End needed a planetary defence force! Proto Guardsmen, if you will; armed with locally fabricated Autoguns and... well, I've yet to decide on what else!

The following is how far I've gotten with their design:



Do note that it is very much a work in progress, and as such I happened to find that I ran out of the magazines that I used to convert this autogun! The rest of his squad will therefore carry another type of magazine (made from bolters) and I think this will simply designate that he has purchased extra ammo for his weapon - or perhaps that he's carrying an Autostubber? At any rate; meet the RE-PDF!

May 3, 2011

Book of the Arbitrator; New Version and Campaign Ideas

Right then.

After this weekend's game, we found that there were still a lot of niggling annoyances with the rules. So I took it upon myself to get it updated (again) and well, I think it's nearing the stage where I can finally give it a 1st Edition stamp.

You can get the updated version of Book of the Arbitrator right here.

Apart from updating Book of the Arbitrator then I've also been working on World Guide: Refuge's End and more specifically I've been working on some campaign rules which I've included in this here post.

However, it is important for me to note that these campaign rules are not specifically tied to Refuge's End but could be used for any campaign really (and were greatly inspired by the Baron's Blog and their Medieval Warfare campaign rules). However, they are still a work in progress and as such then any input and comments are more than welcome!

May 1, 2011

Batrep: Vandal at the Gate


Last night was the first of our - and hopefully many to come - game nights, set to the Refuge's End campaign. However, it is not part of the campaign, just yet as there are still things that needs to be cleared up in regards to both setting, rules and the campaign in general.

First off, It's mainly me with a lot of entusiasm about this whole campaign idea; of course it is a bit of a hard sell when you haven't actually written the damn thing yet (ahem). Secondly, much to my dismay, we found that Book of the Arbitrator still had some niggling flaws (which have been adressed, look out for a new version very soon).

But apart from all of this, I stil took pictures and we still had a great time. I took the role of the Arbitrator, which mainly meant clearing up rule quandries and scenario difficulties (which will be uploaded once I've corrected it with my notes from the day) while Nicolai took the role of the Imperial Mining Syndicate and Thorbjørn took the role of the Vandal Gang.

The Vandal Gang's raid on Research Station Kataman Alpha

That came out of nowhere...

... And I'm rather honored!

As I was going through my mail today, I saw that Chris from the excellent Chris' Miniature Woes had nominated me for the Stylish Blogger Award, which came as a big surprise considering that I have yet to really get Port Maw into gear in regards to actual content yet (I mean, it's, like a week old by now?) - so cheers Chris! Oh, and by the by, I've also always been more of a lurker than a poster, guess that's bound to change...

So, what is this award all about? Well, it is all abuot a virtual pat on the back for a job well done, really. I guess you could call in a chain mail, but I find that of all the chain mails that I've seen, this has to be one of the few that actually merits its existance as I for one have found a lot of new blogs that I've subscribed to (and thank you Google for the Google Reader!).

The rules for this award is as follows:

  • Thank and link back to the person giving you the award (job's done)
  • Share seven things about yourself
  • Select 10-15 blogs who you think deserve this award
  • Contact these bloggers and let them know about the award
So, having taken care of the first bulletpoint (and again, thanks Chris!) let's move on the next in line.

Seven things about me (in bulletpoint!)
  • I like bulletpoint! It's my favourite listing tool and I can't really explain why. Probably has something to do with my disliking of mathematics, which I was and never has been any good at. 
  • English is my second language. I may have mentioned it at other times, but I like to remind the blogosphere about it from time to time; not because I want to stroke my ego, but rather as an apology for any weird phrases and bad spelling that might occur (I can't stand bad spelling, especially my own!)
  • I have problems following projects to the door (as a Danish phrase goes); meaning that I think something is the rave of the century but once the hard work kicks in I find it hard to motivate myself into keep going. With Port Maw and Book of the Arbitrator, however, things seems to have changed.
  • I love gaming! In all shapes, sizes and forms really - I play boardgames, cardgames, roleplayingames, computergames and - of course - wargames! I'll give any game a try at least once!
  • I'm hopefully addicted to houseruling or, as it would happen, writing actual rulesets from scratch.
  • I have a secret dream of actually publishing one of these rulesets... one day, one day!
  • I'm more of a dog person than a cat person. 
Now then, with that over with it's time for the grand finale! What are the blogs that I like enough to grant a stylish blog award? (cue drum roll)

My Nominees (in no particular order)
  • Chris' Miniature Woes - What can I say? I like his blog and he has some cool ideas for conversions and seems to be just about as model ADD as I happen to be from time to time. 
  • Tales from the Maelstrom - The blog and the group that truly inspired me! Had it not been for them and their great blog, I would never have gotten around to actually finish up Book of the Arbitrator and formulate the ideas that had been rummaging for a long time!
  • Fawcett Avenue Conscripts - A lovely blog for a small circle of gaming buddies and their wonderful ideas and game reports (short, fun and full of pictures)
  • Doomie's Den - although this blog has been quiet for some time, I still like where it was going and there are some great conversion ideas in there. 
  • INQ28 - Like Tales from the Maelstrom, then this blog was one of the blogs that inspired me to get going with my narratative gaming rather than the strictly competative aspect as I had grown all too used to. Oh, and great ideas for conversions to boot as well!
  • Rabbit Hole Wargames - Again a small club blog, but I really, really like their Phasian War and thus they get a mention here as well!
  • The Hobby Adventures of Krug - this blog has been a bit silent of late (and no wonder; hope things shape out for you Krug!) but is a veritable treasure trove for any budding Necromunda gamer for all things grim-dark.
  • Nathan 'Ironworker' Blog - not it's actual title, but I really, really like it. I have been following it for a long time and I like his terrain building efforts with envy! They're great, and especially the current Station 24 setting that he is constructing!
  • Tim's Miniature Wargaming Blog - another one of those blogs that I have been following for quite some time; with all sorts of models, games and regulary updated!
  • Four Color Figures - a really great blog about just about anything really; steady updates and great painting.
And thus ends my blogpost about the stylish blog award! Now I have to let the nominees know and finally I have got to start writing the battlereport from last night as well. In the meantime, do check out these blogs!

Cheers Chris!

Apr 29, 2011

A Few Games of Combat Squads


So last night was game night, and we had our usual games of Combat Squads. I tried to kit out a rather standard Space Marine squad (8 Marines) kitted out with a lot of wargear. Unfortunately, the dice gods were against me and I couldn't really get any footing... so the orks just kept coming!

We found that while Orks are cheap and shoddy, they are also rather hard to put down. And a couple of lucky dice rolls (like Nicolai had!) would end up with a lot of dead marines due to their shooting. It's not something that needs to be fixed, it's just something that opponents need to be vary of when facing Orks.

It's still a work in process; lots of niggling small things keep appearing, but then that's the joys of playtesting. Next time we've all agreed on putting together lists with vehicles and see how that fares.



As I'm rather hooked up on getting Book of the Abritrator up and running (got a game to play tomorrow and a scenario to write!), there won't be that many updates for Combat Squads just yet. It's not that I've lost interest, but I'm a hard case OSC'er (Ooh-Shiny!-Complex) and right now Refuge's End has definately tickled my interest. There will be an additional update later on about the scenario (with download possibilities!) as well as the new and improved Quick Weapon List!

Till next update!

Apr 27, 2011

Old School Revolution!

Mainly because I can't spell rennaisance for the life of me (English is my second language after all).

I'll keep this short and informal. While I was browsing around the blogosphere last night, I happened to come across Porky's Expanse, and more specifically I happened to come across this particular post.

As you can see, I figured it's a great idea - otherwise I wouldn't be posting about it, now would I?

Thus, I'll keep up my usual habit of including a picture in the first paragraph of my post - but now each photo will also give a visual aid and a quick reminder as to the topic for the post. Which means that the pictures will actually have a point to them all of a sudden! Gasp!

Anyway, cheers and take care out there!

Apr 26, 2011

BOA: Refuge's End

On the edge of the Segmentum Pacificus, most famous for Lord Solar Macharius crusade, lies a small sub-sector on the fringe of the Halo Stars and thus on the very edge of the Imperium. It was brought back to the attention of the Imperium following the evacuation of the Sabbat Worlds. As the Civitias Imperials abandoned the system, nearly two hundred years ago, they were in dire need of relocation, and somewhere in long forgotten and misplaced files of the Adeptus Terra, they found a suitable sub-sector in which to relocate the many million refugees.

The very first refugees to arrive to this subsector made landfall on the fourth planet within the Tora system. It was dubbed Refuge’s End and the refugees quickly established themselves around their landing ship New Haven which in time would become the planets capitol.

To the amazement of both the few Adeptus Terra officials present, as well as the refugees themselves they found that Refuge’s End was not uninhabited as they first thought. It would appear that at some point following the Marcharian crusade it was settled by remnants of the Imperial Guard and the natives were descendants of those stationed here.

What fate befell the original settlers is, as of yet, unknown. The natives – a multitude of clans and tribes – have met the refugees with both curiosity and suspicion. While there has been goodwill between the two groups, little progress has been made into actually piecing together what happened. The tribesmen tend to themselves and any contact made is mainly whenever a small Warband makes a visit to one of the many scattered communities within the original landing area to do trade. They accept the newcomers, but refuse them access to certain parts of the surrounding areas; stating that to do so will awaken a great evil that slumbers.

It has been fifty years since the original refugees came here, and more are still trickling in as the great exodus barges make it across the Empyrean. Progress is slow, but steady and it is the hopes of both the Planetary Governor and the various interest groups that Refuge’s End will, inevitably, prosper and flourish.


And here we have it then; Refuge's End - the new campaign setting for my future narrative campaign for Book of the Arbitrator. I'm still working out what factions I should let be controlled by the players themselves and which I should leave out of the loop, so to say, from the players. I think that to kick the campaign off I'll just start out with some simple skirmishes between whatever I can conjure up (well, one obviously has to be the Von Fintelmann family up to some no-good deeds) and see where the players take it?

Ah well, 'tis musings for another day. Now I've established the most important part of the campaign - the setting! The rest, as they say, will come. In time. 

'Clarke' Pattern Exploration & Survey Rhino

While the Rhino is hailed as the workhorse of the Adeptus Astartes, it is none the less part of the massive STC database; accessible from any Forge World throughout the Imperium. While it is true that the Adeptus Astartes are the predominant users of this vehicle, many other branches of the Imperium utilize this rugged and reliable APC; such as the Adeptus Soroitas and the Adeptus Arbites. 

What many fail to realize is that once, on the fringes of the Imperium, many a Forge World will produce the vehicle for the highest bidder - creating a grey market for 'second-hand' Rhinos for any enterprising individual with a wish for an armored transport. 

Although the 'Clarke' Pattern is not a distinct pattern as such, it has come into such common usage on the fringes that many consider it a part of the Rhino family. Predominately used by Rogue Traders or any of the Adeptus Mechanicus subdivisions whenever they need a reliable transport for a survey or exploration mission, the 'Clarke' will do the job.